: If you are using RetroArch , simply rename the .mcr extension to .srm after saving.

The first stage, parsing, involves the converter reading the GME file's binary structure. The software must identify the GME header, which is usually the first few hundred bytes of the file. This header tells the converter vital information, such as where the actual save game blocks begin within the file structure. If the converter fails to parse this header correctly, it cannot locate the save data, rendering the conversion process useless.

: Sites like SaveFileConverter.com allow you to upload a .gme file and download a .mcr or .psv file immediately.