Reshade Rtgi 0361 -

To ensure the depth buffer is working for RTGI 0.36.1, check the following in your ReShade menu: Enable Generic Depth : Go to the tab and ensure the Generic Depth add-on is checked. Select the Correct Buffer

Version 0.361 is often cited as a "gold standard" or a highly stable milestone in the shader's development lifecycle, balancing accuracy with performance before later, more experimental iterations. reshade rtgi 0361

Adds indirect light bounces (Global Illumination) and high-quality AO High-performance GPU; access to the game's Depth Buffer Distribution Primarily via Pascal Gilcher's Patreon (Marty's Mods) Reshade RTGI vs 'real' Ray-Traced GI To ensure the depth buffer is working for RTGI 0

However, there is a catch. Unlike native hardware ray tracing (RTX), which traces rays through the full 3D geometry of the scene, Reshade RTGI is a effect. It only knows what the camera sees. Unlike native hardware ray tracing (RTX), which traces

There is a philosophical beauty to using Reshade RTGI. You are essentially "tricking" the game engine. The developers built the game thinking the light only comes from the skybox. You are rewriting the laws of physics after the game has already finished rendering.

Enhances shadows in crevices and areas where objects meet, providing more depth than standard SSAO or HBAO.