Fishing Github [upd] — Tiny

Calculating "hook physics" and randomized fish spawning based on depth tiers.

function buyUpgrade(item) gold -= prices[item]; upgrades[item] += 10; tiny fishing github

// 1. The Cast canvas.addEventListener('mousedown', () => isCasting = true; lineDepth = 0; fishCaught = []; ); upgrades[item] += 10

// Before: fish were eager overachievers if (fish.biteTiming = true) sinkBobber(); // 1. The Cast canvas.addEventListener('mousedown'

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GitHub serves as a central hub for various iterations of the game, ranging from original source code to community-led improvements. 1. Source Code and Repositories