The problem is polygon culling . Game developers told the PS1: “Only draw objects within this 320-pixel width to save processing power.” When you hack the render target to 640 pixels, the game tries to draw things it wasn’t told to.
Playing Castlevania: Symphony of the Night (SotN) in widescreen is tricky because it was designed for 4:3 CRT televisions. Unlike 3D games where emulators can simply render more of the world, SotN uses static 2D hand-drawn assets that don't exist beyond the edges of the original screen. castlevania symphony of the night widescreen
He did not equip it.
The demand for a widescreen version of Symphony of the Night is a testament to the game's enduring popularity. The Castlevania community has always been passionate and dedicated, and the response to the widescreen patch has been overwhelming. The problem is polygon culling
Gameplay and design