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Rtgi 0.17.0.2 Release [work] Instant

(including older NVIDIA and AMD cards) because it operates on the game's depth buffer data rather than dedicated RT cores. Universal Compatibility

Summary

Refined calculations for diffuse global illumination and ambient occlusion to maintain playable frame rates on a wider range of GPUs. rtgi 0.17.0.2 release

Streamlined UI settings within the ReShade menu for easier configuration of light bounce intensity and ray length. Installation and Usage To use RTGI 0.17.0.2, users typically follow these steps:

, bringing another layer of visual fidelity to your favorite titles. This update continues to refine how light, shadows, and color bounce interact with 3D environments, making "flat" game worlds feel remarkably physical and alive. What’s New in 0.17.0.2? (including older NVIDIA and AMD cards) because it

The 2–5% uplift on NVIDIA Turing+ is real but subtle. More importantly, is improved. The old stutter when temporal accumulation resets (e.g., after a loading screen or cutscene) is almost gone. On AMD, the crash fix for depth buffer toggling is a lifesaver—no more CTDs when alt-tabbing.

Test system: Ryzen 5 5600X, RTX 3060 12GB, 16GB DDR4, 1080p resolution. Installation and Usage To use RTGI 0

: Refined the ray-tracing loop to reduce the GPU overhead, specifically for users running higher resolutions.

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