In V1.0, you level up skills by performing actions, not just by XP grinding.
The title "I Wanna Go Home" suggests a heavy focus on the protagonist's mental state. This is often represented in similar games (like the Global Game Jam project of the same name) through a "confidence" or "sanity" mechanic, where social interactions or environmental stressors directly affect the player's ability to communicate or perform tasks effectively. I Wanna Go Home -The Island Survival RPG- -v1.0...