Zombie Rush Script -

Infinite Ammo: Removes the need for reloading, which is crucial during high-level waves where every second counts.

// body ctx.shadowBlur = 0; ctx.beginPath(); ctx.arc(z.x, z.y, z.radius-2, 0, Math.PI*2); ctx.fillStyle = isFlashing ? "#dd7755" : z.color zombie rush script