Flyff Gm Commands Awakening

| Command | Effect | Example | |--------|--------|---------| | /awake [slot] | Forces awakening on the item in the specified inventory slot (0-based). | /awake 3 | | /setawake [slot] [opt1_val] [opt1_par] [opt2_val] [opt2_par] ... | Directly sets awakening options without randomizing. | /setawake 5 10 1 20 2 | | /removeawake [slot] | Removes awakening from item. | /removeawake 2 | | /makeawake [itemid] [upgrade] [awake_opt1] [opt1_val] [awake_opt2] [opt2_val] | Creates item with specific awakening stats. | /makeawake 1201 8 1 15 2 25 | | /randomawake [slot] [times] | Randomly rerolls awakening X times (shows best). | /randomawake 3 50 |

While playing with GM commands is fun and necessary for testing high-end PvE and PvP balance, it comes with risks if you are running a live server with real players. flyff gm commands awakening

mobinfo <mob_id> Shows monster stats and drop table reference. | Command | Effect | Example | |--------|--------|---------|

@GMCommand("makegod") def create_god_weapon(player, weapon_id): # Creates a +12 weapon with 35% Crit Damage, 30% ASPD, 25% ATK, 8% HP Drain item = create_item(weapon_id) item.refine = 12 item.awakening = [35, 30, 25, 4001, 8] # Mixed type player.add_item(item) player.message("God weapon created.") | /setawake 5 10 1 20 2 |

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