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Ragdoll Hit Github Better

If you are looking to implement this, focus on these three repositories/tools often hosted on GitHub:

void HitCharacter(Vector3 hitPoint, Vector3 direction, float force, Transform[] boneTransforms) int boneIndex = FindClosestBone(hitPoint); var rb = boneRbs[boneIndex]; Vector3 impulse = direction.normalized * force; rb.isKinematic = false; rb.AddForceAtPosition(impulse, hitPoint, ForceMode.Impulse); PropagateImpulse(boneIndex, impulse); ragdoll hit github better

The project encourages community involvement, providing clear guidelines for contributors. The developers have also set up a discussion forum and issue tracker on GitHub, making it easy for users to report bugs and suggest new features. If you are looking to implement this, focus

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