Continuum Shaders =link= -

: The standard shader pack focusing on traditional rendering techniques with high-end performance.

float sdSphere(vec3 p, float r) return length(p)-r; float sdBox(vec3 p, vec3 b) vec3 q=abs(p)-b; return length(max(q,0.0))+min(max(q.x,max(q.y,q.z)),0.0); continuum shaders

Installing requires patience. Follow these steps precisely: : The standard shader pack focusing on traditional