Instead of a flat screen, you’ll don VR glasses and walk through a 3D comic. Panels will float around you like holograms. The "de de" will become "VR VR" – fully immersive.
Comic books have been around since the early 20th century, but it wasn't until the 1970s and 1980s that they gained mainstream popularity. The introduction of graphic novels and the rise of independent comic book publishers helped to diversify the medium, paving the way for a new generation of creators. Instead of a flat screen, you’ll don VR
Comic books serve as "research and development" for some of the world's most profitable media properties: Scott Pilgrim vs. the World Instead of a flat screen