public void LoadGame()
using UnityEngine; using System.IO;
if (data != null)
Be realistic. Changing a value from 50 to 999999 might cause integer overflows or negative checks. Instead, try 5000 or 99999 . Also modify checksums if the game stores them (e.g., a second value that sums or hashes the save to detect tampering). unity save edit
Here is useful text and code snippets for implementing a system in Unity. This covers the most common requirements: saving data to a file, loading it back to edit, and updating the file. public void LoadGame() using UnityEngine; using System