Long Exposure Exclusive | Reshade
Search for "Long Exposure" in the ReShade menu and enable it.
A capture time of 3–5 seconds is usually enough for cleaning textures, while 10+ seconds is better for long light trails. Comparison of Long Exposure Methods RealLongExposure.fx METEOR Long Exposure Primary Use Texture cleaning & basic blurs Cinematic trails & motion blur Smoothing Frame averaging Fake frame generation (Ultra Smooth) Highlight Control Manual boost slider Dynamic intensity controls Trigger Hotkey / Toggle Multi-mode (Click/Hold) Availability CobraFX GitHub Marty's Mods Troubleshooting Common Issues reshade long exposure exclusive
It mimics high-end ND filters right inside your game engine. Search for "Long Exposure" in the ReShade menu and enable it