High up in the repository towers lived . Pkg wasn't a file; Pkg was a container, a strict architect with a manifest. Pkg was a .deb or .rpm file—structured, organized, and polite.
hdiutil mount output.iso
./installer.bin --noexec --keep
To create a .pkg , you can use tools like productbuild and pkgbuild , which are part of Xcode's command-line tools.
A file is like a machine part without a manual. To use it, a person often has to: bin to pkg
Recommendations (concise)
Or using TrueAncestor PKG Repacker :
Use ps3sys or SFO Editor to generate PARAM.SFO inside my_game/ :